The next chapter of your adventure began with a blinding flash of light. When the light receded, you realized that something was terribly wrong. The last thing you remembered was celebrating a victorious excursion into Darguun where you aided the Leader of that nation in recovering a young goblin girl. But you found yourselves instead in the middle of some sort of crumbling temple adorned only by a large altar and several large coffins. You felt more powerful than you last remembered. Martial power courses through your veins, arcane spells jump to your lips seemingly unbidden, and your weapons glow with magical might, but you couldn’t remember learning any of those abilities or acquiring most of your possessions.
You only had spare moments to focus on that, however, as you’d apparently awakened the ancient guardians of the temple. Emerging from the coffins were four large skeletons and some other undead fiend. Needless to say, they weren’t there to explain your predicament.
You dispatched the undead easily using powers you only just learned you possessed. You spent some time resting and trying to piece together the missing fragments of your mind you’d seemingly lost. You found some sort of artifact in the form of a sphere covered in runes that are vaguely Draconic, although neither the wizard, the Warlord, nor the Rogue with his magical goggles are able to decipher them. The orb is seemingly tied in some way to the temple. It appears in a stone carved bas-relief, as well as in a domed fresco in the upper level of the temple, as part of some sort of ancient Giant ritual.
Using a ritual of Object Read, the Warlord was able to discover that he apparently had a romantic connection to another Eladrin.
Using the same ritual, the Wizard tried to examine a pulsing Dragonshard that he had found on his person. The only useful information he was able to glean was that it was given to him by a female Deva aboard a ship. In the process of studying the shard, it continued to pulse every five minutes.
You explored the upper level of the temple and discovered another passageway leading to another underground chamber. This chamber also appeared to have some religious significance, but more importantly, the room radiated arcane energy tied to the Elemental plane of Shavarath. Shavarath is believed to be the Heart of Siberys, and is constantly in a state of warfare fought by angels, demons, and elemental armies for control of it. The Warlord seemed to believe that this room could possess a Manifest Zone, a region of Eberron where the veil between Eberron and other planes is so thin that energy from the other plane can cross over into Eberron. In this instance, the constant elemental forces that rage in Shavarath manifested themselves into the forms of three Earth Archons from the temple rubble and fragments of gold antiquities scattered throughout the room.
After dispatching the elementals, you took a short rest and gathered what treasure you could from the scattered remains of the giants’ antiquities. You then set back to the upper level to explore the rest of the ruins…